These are screenshots in Unreal Engine 3 of a cancelled "Mortal Kombat" game I worked on. I was responsible for creating various props and floor textures for these environments.
|Here are a couple examples of floor texture I created for this projects. Normal maps were baked from high poly models I created using 3ds Max and Zbrush.|
Below are in game screenshots of an unreleased Xbox 360 game developed by EA Visceral Games. I worked on the industrial buildings and a vehicle for this environment.
|I worked briefly on "Stormrise", a game developed by The Creative Assembly. Here is a screenshot of the environment I contributed to.|
|Here are normal mapped vase and picture frame props I worked on.|
|These props where created for "Firefall", a massive mutiplayer online shooter for PC and PS 4. Below are props including two damage states of these assets.|