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These are screenshots in Unreal Engine 3 of a cancelled "Mortal Kombat" game I worked on. I was responsible for creating various props and floor textures for these environments.

Here are a couple examples of floor texture I created for this projects. Normal maps were baked from high poly models I created using 3ds Max and Zbrush.

Below are in game screenshots of an unreleased Xbox 360 game developed by EA Visceral Games. I worked on the industrial buildings and a vehicle for this environment.

I worked briefly on "Stormrise", a game developed by The Creative Assembly. Here is a screenshot of the environment I contributed to.
Here are normal mapped vase and picture frame props I worked on.
These props where created for "Firefall", a massive mutiplayer online shooter for PC and PS 4. Below are props including two damage states of these assets.

Copyright © 2015 Patrick Delmastro. All artwork copyright to their respective owners.